![Silver Wings (DEMO)](https://img.itch.zone/aW1nLzE2OTM2ODA1LnBuZw==/original/p2gfwq.png)
Silver Wings (DEMO)
A downloadable game for Windows
A short demo of a game I've been working on for a little while now.
It is based on a fictional conflict between America and some Soviet backed country. The time period is around the late 40s, right before the Korean war but after WW2. During this time, there was rapid change in technology especially for air power. The first air to air weaponry such as the Sparrow I (which is actually featured in the game!) and jet aircraft combined to make the skies a unique mix of new and old.
I'm heading off to college soon so unfortunately I don't know how much I will be able to develop on this in the future, but much of the fundamental work is done. A basic campaign system has been completed, but cannot be accessed just yet.
Made in collaboration with a few fellas.
Programming - Me
Art Assets - Ghak, NuclearStronk, and Me
CONTROLS:
Mouse/Keyboard -
Stick - WASD / Mouse
Yaw - Q/E
Throttle - Left Shift/Left Control
Guns - Space
Fire Weapon - Enter
Next Weapon - =
Previous weapon - -
Engine Start - I
Parking Break - P
Gear - G
Flaps - F
Airbreak - B
Zoom - Z
Change Camera - C
Move Camera- Mouse
Padlock Cam - U
Lock Target - L
Eject - Control E x 3
Gamepad -
Stick - Left Stick
Camera - Right Stick
Throttle - Bumpers
Yaw - Triggers
Fire Guns - A
FireWeapon - B
Next Weapon - Left D Pad
Previous Weapon - Right D Pad
Padlock Cam - Up-D Pad
Change Cam - X
Lock Target - Y
Known Issues:
AI Performance
Sparrow Guidance just doesn't work sometimes
Status | On hold |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Topfighter102 |
Genre | Simulation |
Tags | airplane, dogfight, Flight, korean-war |
Comments
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The mouse guidance is pretty jumpy, it's very hard to hit anything with guns, difficult to see the bogeys around you in orbit view (low camera sens and fast plane movement (this is why some people like Ace Combat's camera lock on).
There's also the consistent issue with the number of inputs, but mostly a minor issue.
There's also a quirk about how sometimes the plane wobbles when trying to level with the horizon, though that maybe my own inputs.
Overall, it's some decent work but there's some issues with control to make it fun (imo).