Combat Patrol
A downloadable game for Windows
Combat Patrol is a small flight sim I've been working for the past 2 months.
You're an F-8 Crusader pilot and WW3 has kicked off. The Soviet Union have a small expeditionary force to the Aleutian islands to make a push towards Alaska. You've been stationed on a small island with the task of clearing the skies of soviet fighters.
Well at least that's what the game is supposed to be about. Currently many of the core gameplay features have been completed, but the main campaign is still a big work in progress. There are 2 missions in the main menu to choose from currently.
It is still in a very early state, and this is more of just a test so I can get feedback on the flight model and core game mechanics.
There are likely many, many bugs.
Features!:
-Somewhat realistic flight physics.
- Not very competent AI
- Missiles
- fun graphics!!!
- and best of all mediocre performance
It is recommended you play this with a Gamepad, but keyboard controls are supported
Controls:
Keyboard-
Pitch/Roll/Yaw: WASDQE
Throttle: LftShift + LftCntrl
Airbrake: B
Landing Gear: G
Flaps: F
Select Target: T
Fire Gun: Space
Fire Missile: LftAlt
Swap Weapon: Tab
Change View: O
Eject: H x3
Freelook: C
Gamepad-
Pitch/Roll: Left Stick
Throttle: Left/Right Bumpers
Yaw: Left/Right Triggers
Airbrake: D-Pad Right
Landing Gear: D-Pad Down
Flaps: D-Pad Left
Select Target: Y
Fire Gun: A
Fire Missile: X
Swap Weapon: B
Change View: Select
Eject: D-Pad Up x3
Recenter Camera: Right Stick Press
Status | Prototype |
Platforms | Windows |
Rating | Rated 4.3 out of 5 stars (3 total ratings) |
Author | Topfighter102 |
Genre | Simulation |
Tags | Flight |
Comments
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Very promising demo, however the FPS inconsistency (and the fact the FPS drops at all in a game this stylized) drag it down and eventually make the missions unplayable, other than that it's only the weird plane physics and awful (realistic?) controls of the planes that sour the gameplay (you always have to fight against the plane, it droops either down or up).
The games poor performance is an issue I'm painfully aware of and something I'm currently trying to fix. It's Mostly because of bad coding practices on my part and I'm currently refactoring a lot of the AI code to try to make it scale better.
Due to the aircraft's use of somewhat "realistic" physics, the aircraft isn't exactly stable in the air and will tend to drift down due to an unbalance of forces. I've experimented with an auto trim feature to help alleviate this but it didn't really work well so I scrapped it. I will be sure to try and implement a proper one in the future. Thanks for the feedback!